Ben Landor
Game Programmer and composer
Skills and Tools
Skills and Tools

C++
11 Projects, 3.5 Years

C#
3 Projects, 10 months

Perforce
11 Projects, 3.5 Years

JIRA
4 Projects, 2.5 Years

C++
3.5 Years

C#
1 Year

Perforce
3.5 Years

Unreal Engine 4
3 Years

Unity
1 Year

Visual Studio
4 Years

Visual Studio
15 Projects, 4 Years

Unreal Engine 4
5 Projects, 2.5 Years

Unity
3 Projects, 10 Months

Doxygen
1 Projects, 6 Months
- Programming
I have been programming in C++ for 3.5 years while studying at Breda University of Applied Sciences (formerly NHTV) in the Netherlands.
- Engines
My experience with game engines is varied, with 7 projects in Unreal, 4 in Unity, and 4 using custom engines or frameworks.
- Music
A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.
- Programming
I have been programming in C++ for 3.5 years while studying at Breda University of Applied Sciences (formerly NHTV) in the Netherlands.
- Engines
My experience with game engines is varied, with 7 projects in Unreal, 4 in Unity, and 4 using custom engines or frameworks.
- Music
A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.
- Programming
I have been programming in C++ for 3.5 years while studying at Breda University of Applied Sciences (formerly NHTV) in the Netherlands.
- Engines
My experience with game engines is varied, with 7 projects in Unreal, 4 in Unity, and 4 using custom engines or frameworks.
- Music
A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.
Highlighted Projects

Role: Intern Game Programmer
Company: King Art Games
Tools: Unity, C#, SVN, DotNET
Iron Harvest

Role: Intern Game Programmer
Company: King Art Games
Tools: Unity, C#, SVN, DotNET
Role: Tech Lead
Team Size: 24
Tools: UE4, C++, Blueprints, Perforce, Jenkins
Platforms: Nintendo Switch/Steam
Role: Tech Lead, Gameplay Programmer
Team Size: 24
Tools: UE4, C++, Blueprints, Perforce, Jenkins
Platforms: Nintendo Switch/Steam
IGArt Custom 2D Engine
Role: Core Engine/Editor Programmer
Team Size: 9
Tools: C++, Perforce, Jenkins, ImGui, Cereal
Platforms: PC/PSVita
IGArt is a custom 2D engine for PC/PSVita, featuring a scene editor, behaviour tree editor, particle editor and much more.
Other Projects
My Music
A composition from my last year of study at Hull University in collaboration with the Hull Street Life Museum.
A resolute re-score of the final scene from the filmĀ The Prestige. Produced in my second year of study at Hull.
A dramatic re-score of the shooting scene fromĀ The Brave One. Produced in my second year of study at Hull.
A drum and bass track written at the start of my musical journey at 17 years old.
A playful, plucky song, written for my ambient fantasy piano music pack on the Unity Asset Store.
A dramatic, emotional track, written for my ambient fantasy piano music pack on the Unity Asset Store.