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Ben Landor

Game Programmer and Composer

Ben Landor

Game Programmer and composer

  • Indie Developer – Rift (January 2023 – Present)
  • Climax Studios (February 2020 – December 2022)
  • King Art Games (September 2019 – January 2020)
  • Breda University (September 2016 – July 2020)
  • Hull University (September 2012 – June 2016)

Skills and Tools

Skills and Tools

cpp

C++

3 Years Industry
7 Years Total

csharp

C#

1 Year Industry

perforce

Perforce

3 Years Industry
7 Years Total

jira

JIRA

3 Years Industry
7 Years Total

vs

Visual Studio

3.5 Years Industry
7 Years Total

unrealwhite

Unreal Engine 4

3 Years Industry
7 Years Total

unity

Unity

0.5 Years Industry

Doxygen

Doxygen

6 Months

I have been programming in C++ for 7 years on various industry projects, and at University.

My experience with game engines is varied, with many projects in Unreal, Unity, and using custom engines or frameworks.

A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.

Industry Projects

Role: ProgrammerĀ (Porting)

Company: Climax Studios

Tools: C++, Perforce, JIRA

One of the projects I have worked on at Climax was a port of F1 2019 for the Windows Store.

https://www.microsoft.com/en-gb/p/f1-2019/bp4h9hd3fswb

Role: Programmer

Company: Climax Studios

Tools: UE4, C++, Perforce, JIRA

The first project I worked on at Climax was a unique VR experience from the VOID. Since the project was already released, my main responsibility was stability and support.

https://www.youtube.com/watch?v=TNuwZrzagIY

Role: Intern Game Programmer

Company: King Art Games

Tools: Unity, C#, SVN, DotNET

University Projects

Role: Tech Lead, Gameplay Programmer

Team Size: 24

Tools: UE4, C++, Blueprints, Perforce, Jenkins

Platforms: Nintendo Switch/Steam

IGArt Custom 2D Engine

Role: Core Engine/Editor Programmer

Team Size: 9

Tools: C++, Perforce, Jenkins, ImGui, Cereal

Platforms: PC/PSVita

IGArt is a custom 2D engine for PC/PSVita, featuring a scene editor, behaviour tree editor, particle editor and much more.

My Music

A composition from my last year of study at Hull University in collaboration with the Hull Street Life Museum.

A resolute re-score of the final scene from the filmĀ The Prestige. Produced in my second year of study at Hull.

A dramatic re-score of the shooting scene fromĀ The Brave One. Produced in my second year of study at Hull.

A drum and bass track written at the start of my musical journey at 17 years old.

A dramatic, emotional track, written for my ambient fantasy piano music pack on the Unity Asset Store.