Click edit button to change this text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut elit tellus, luctus nec ullamcorper mattis, pulvinar dapibus leo.

Ben Landor

Game Programmer and Composer

Ben Landor

Game Programmer and composer

  • Indie Developer – Rift (January 2023 – Present)
  • Climax Studios (February 2020 – December 2022)
  • King Art Games (September 2019 – January 2020)
  • Breda University (September 2016 – July 2020)
  • Hull University (September 2012 – June 2016)

Skills and Tools

Skills and Tools

cpp

C++

3 Years Industry
7 Years Total

csharp

C#

1 Year Industry

perforce

Perforce

3 Years Industry
7 Years Total

jira

JIRA

3 Years Industry
7 Years Total

vs

Visual Studio

3.5 Years Industry
7 Years Total

unrealwhite

Unreal Engine 4

3 Years Industry
7 Years Total

unity

Unity

0.5 Years Industry

Doxygen

Doxygen

6 Months

I have been programming in C++ for 7 years on various industry projects, and at University.

My experience with game engines is varied, with many projects in Unreal, Unity, and using custom engines or frameworks.

A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.

Industry Projects

Role: Programmer (Porting)

Company: Climax Studios

Tools: C++, Perforce, JIRA

One of the projects I have worked on at Climax was a port of F1 2019 for the Windows Store.

https://www.microsoft.com/en-gb/p/f1-2019/bp4h9hd3fswb

Role: Programmer

Company: Climax Studios

Tools: UE4, C++, Perforce, JIRA

The first project I worked on at Climax was a unique VR experience from the VOID. Since the project was already released, my main responsibility was stability and support.

https://www.youtube.com/watch?v=TNuwZrzagIY

Role: Intern Game Programmer

Company: King Art Games

Tools: Unity, C#, SVN, DotNET

University Projects

Role: Tech Lead, Gameplay Programmer

Team Size: 24

Tools: UE4, C++, Blueprints, Perforce, Jenkins

Platforms: Nintendo Switch/Steam

IGArt Custom 2D Engine

Role: Core Engine/Editor Programmer

Team Size: 9

Tools: C++, Perforce, Jenkins, ImGui, Cereal

Platforms: PC/PSVita

IGArt is a custom 2D engine for PC/PSVita, featuring a scene editor, behaviour tree editor, particle editor and much more.

My Music

A composition from my last year of study at Hull University in collaboration with the Hull Street Life Museum.

A resolute re-score of the final scene from the film The Prestige. Produced in my second year of study at Hull.

A dramatic re-score of the shooting scene from The Brave One. Produced in my second year of study at Hull.

A drum and bass track written at the start of my musical journey at 17 years old.

A dramatic, emotional track, written for my ambient fantasy piano music pack on the Unity Asset Store.