Ben Landor
Game Programmer and composer
Skills and Tools
Skills and Tools

C++
3 Years Industry
7 Years Total

C#
1 Year Industry

Perforce
3 Years Industry
7 Years Total

JIRA
3 Years Industry
7 Years Total

Visual Studio
3.5 Years Industry
7 Years Total

Unreal Engine 4
3 Years Industry
7 Years Total

Unity
0.5 Years Industry

Doxygen
6 Months
- Programming
I have been programming in C++ for 7 years on various industry projects, and at University.
- Engines
My experience with game engines is varied, with many projects in Unreal, Unity, and using custom engines or frameworks.
- Music
A Bachelor’s degree in music composition from the University of Hull allows me to create soundtracks from classical, to electronic.
Industry Projects
Role: ProgrammerĀ (Porting)
Company: Climax Studios
Tools: C++, Perforce, JIRA
One of the projects I have worked on at Climax was a port of F1 2019 for the Windows Store.

Role: Programmer
Company: Climax Studios
Tools: UE4, C++, Perforce, JIRA
The first project I worked on at Climax was a unique VR experience from the VOID. Since the project was already released, my main responsibility was stability and support.
https://www.youtube.com/watch?v=TNuwZrzagIY

Role: Intern Game Programmer
Company: King Art Games
Tools: Unity, C#, SVN, DotNET
University Projects
Role: Tech Lead, Gameplay Programmer
Team Size: 24
Tools: UE4, C++, Blueprints, Perforce, Jenkins
Platforms: Nintendo Switch/Steam
IGArt Custom 2D Engine
Role: Core Engine/Editor Programmer
Team Size: 9
Tools: C++, Perforce, Jenkins, ImGui, Cereal
Platforms: PC/PSVita
IGArt is a custom 2D engine for PC/PSVita, featuring a scene editor, behaviour tree editor, particle editor and much more.
My Music
A composition from my last year of study at Hull University in collaboration with the Hull Street Life Museum.
A resolute re-score of the final scene from the filmĀ The Prestige. Produced in my second year of study at Hull.
A dramatic re-score of the shooting scene fromĀ The Brave One. Produced in my second year of study at Hull.
A drum and bass track written at the start of my musical journey at 17 years old.
A playful, plucky song, written for my ambient fantasy piano music pack on the Unity Asset Store.
A dramatic, emotional track, written for my ambient fantasy piano music pack on the Unity Asset Store.